Mankinds last Enemy
Postmortem is Strandedbeasts commercial debut game. A top down 4 player (2 vs 2) action game you can play locally or online. The core loop of our game is simple yet expandable and intrinsically fun.

Postmortem is set in a world neither future nor past, but long and far from our own. A world full of ancients rites and cults, of long stretches of beautiful idyll and brutally harsh outskirts. A world trapped in the contrast of euphoric utopia and the dystopian destruction.

You fight for what you believe is right, what you see as your duty and your obligation. But in the corners of your keen eyes, you see the facade crumbling. Things are not as you have been told. The world is changing, you can feel it! Will you change with it, or fulfill your duty and die at the hands of mankinds last enemy?
Who we are at
An indie game studio of business and industry veterans.
With a small team of experienced professionals, who strive to shake up the indie game scene. Our background in the industry ranges from competitive online FPS Shooter games, MOBA style games, various types of Indie games and designing our own hobby board and card games. We are in love with clever, action oriented gaming, be it video games, challenging board game or complex card games.
Thanks to our founding and management experience, we know our team's motivation is our top priority.
Just as in the games we play, we are also team players at work. Our studio is a place where people come together to pursue a shared vision, bring their individuality, and last but not least: have fun.

Join our Team

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Programmer
We offering a full time position for a Programmer with experience in networking and dedicated authorative multiplayer. Preferably also with experience using Godot.
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3D Artist
We are looking for a video game 3D Artist with experience in producing mid-poly game ready character art and environment assets. Rigging and texture skills is a plus, proficient Blender user is a requirement.
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3D Technical Artist
We are looking for a 3D Technical Artist with experience with Godot. Character rigging and art asset import pipelines, shader scripting, VFX and material management, general Godot engine and plugin expertise is what we look for in this position.
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Initiative Application
You don't see your exact job profile or area of expertise listed here but you would still like to show us what you can do?
Are you located near us and look for an internship in future?
We would love to hear from you!